sexta-feira, 15 de novembro de 2013

0 Estacionamento

Fiz esse estacionamento, especialmente para os servidores RPG, ficou bem simples mais creio que sera bastante útil para evitar os carros estacionados em qualquer lugar..

Imagens:







Code:

pawn Code:
RemoveBuildingForPlayer(playerid, 5951, 958.8203, -1359.8672, 17.9688, 0.25); RemoveBuildingForPlayer(playerid, 6002, 931.2266, -1357.3281, 25.8203, 0.25); RemoveBuildingForPlayer(playerid, 6003, 954.6875, -1305.7734, 30.1406, 0.25); RemoveBuildingForPlayer(playerid, 1266, 932.5859, -1363.5156, 21.7969, 0.25); RemoveBuildingForPlayer(playerid, 1261, 958.3359, -1377.3203, 24.1328, 0.25); RemoveBuildingForPlayer(playerid, 1260, 932.5859, -1363.5156, 21.7969, 0.25); RemoveBuildingForPlayer(playerid, 5814, 931.2266, -1357.3281, 25.8203, 0.25); RemoveBuildingForPlayer(playerid, 1522, 929.3281, -1352.1719, 12.3281, 0.25); RemoveBuildingForPlayer(playerid, 716, 944.9063, -1389.3359, 12.2891, 0.25); RemoveBuildingForPlayer(playerid, 1438, 981.8750, -1385.9922, 12.6484, 0.25); RemoveBuildingForPlayer(playerid, 1440, 948.7656, -1381.1641, 13.0469, 0.25); RemoveBuildingForPlayer(playerid, 1267, 958.3359, -1377.3203, 24.1328, 0.25); RemoveBuildingForPlayer(playerid, 5813, 958.8203, -1359.8672, 17.9688, 0.25); RemoveBuildingForPlayer(playerid, 1440, 957.9688, -1336.4531, 13.0313, 0.25); RemoveBuildingForPlayer(playerid, 5818, 954.6875, -1305.7734, 30.1406, 0.25); CreateObject(6959, 943.48535, -1352.59546, 12.38700,   0.00000, 0.00000, 0.00000); CreateObject(6959, 984.38947, -1332.79846, 12.36700,   0.00000, 0.00000, 0.00000); CreateObject(6959, 944.24921, -1369.11609, 12.34765,   0.00000, 0.00000, 0.00000); CreateObject(6959, 984.60657, -1370.77551, 12.38700,   0.00000, 0.00000, 0.00000); CreateObject(8041, 974.01758, -1338.71216, 17.95198,   0.00000, 0.00000, 90.00000); CreateObject(982, 951.40234, -1337.44873, 13.13925,   0.00000, 0.00000, 90.00000); CreateObject(984, 933.83893, -1337.44873, 13.13930,   0.00000, 0.00000, 90.00000); CreateObject(982, 927.43542, -1350.22766, 13.04300,   0.00000, 0.00000, 0.00000); CreateObject(984, 927.43542, -1369.40747, 13.04300,   0.00000, 0.00000, 0.00000); CreateObject(983, 927.43542, -1379.00085, 13.04300,   0.00000, 0.00000, 0.00000); CreateObject(11474, 927.56458, -1383.64355, 12.80130,   0.00000, 0.00000, 95.96263); CreateObject(984, 933.75238, -1385.05200, 13.04260,   0.00000, 0.00000, 90.00000); CreateObject(982, 952.94391, -1385.04602, 13.04260,   0.00000, 0.00000, 90.00000); CreateObject(984, 972.13318, -1385.04333, 13.04260,   0.00000, 0.00000, 90.00000); CreateObject(983, 979.91528, -1385.04333, 13.04260,   0.00000, 0.00000, 90.00000); CreateObject(982, 983.12177, -1372.26025, 13.04260,   0.00000, 0.00000, 0.00000); CreateObject(982, 983.13428, -1351.57373, 13.04260,   0.00000, 0.00000, 0.00000); CreateObject(11500, 960.52734, -1334.81104, 12.33840,   0.00000, 0.00000, 90.00000); CreateObject(3578, 978.03992, -1379.82654, 11.58210,   0.00000, 0.00000, 0.00000); CreateObject(3578, 978.11932, -1366.17969, 11.58210,   0.00000, 0.00000, 0.00000); CreateObject(3578, 977.90784, -1359.07983, 11.58210,   0.00000, 0.00000, 0.00000); CreateObject(3578, 978.06970, -1373.17126, 11.58210,   0.00000, 0.00000, 0.00000); CreateObject(3578, 977.97217, -1351.69141, 11.58210,   0.00000, 0.00000, 0.00000); CreateObject(3578, 955.60852, -1381.52075, 11.58210,   0.00000, 0.00000, 47.61850); CreateObject(3578, 948.02521, -1381.19336, 11.58210,   0.00000, 0.00000, 50.66956); CreateObject(3578, 940.97412, -1380.95264, 11.58210,   0.00000, 0.00000, 51.50539); CreateObject(3578, 933.17053, -1380.97229, 11.58210,   0.00000, 0.00000, 56.24739); CreateObject(3578, 931.54797, -1362.99390, 11.58210,   0.00000, 0.00000, 40.45068); CreateObject(3578, 931.53076, -1354.01147, 11.58210,   0.00000, 0.00000, 44.67587); CreateObject(3578, 930.56653, -1346.17639, 11.58210,   0.00000, 0.00000, 47.61850); CreateObject(3578, 949.58954, -1342.53149, 11.58210,   0.00000, 0.00000, 90.00000); CreateObject(3578, 957.22156, -1342.35193, 11.58210,   0.00000, 0.00000, 90.00000); CreateObject(3578, 942.00586, -1342.38428, 11.58210,   0.00000, 0.00000, 90.00000);
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